Tag Archives: iPhone

KIFTests talk

You can use iPhone speech synthesizer to announce runs of integration tests. Hear the sounds what will warm your heart every time. It shows that tests are working. Starting 13 test scenarios If you have Siri on your phone Siri’s voice will pronounce the phrases. VSSpeechSynthesizer could be found in XCode 4.4 in iOS PrivateFrameworks [...]

iPad custom fonts

Wish I had found this doc earlier for a project I just completed. So custom fonts can be embedded in iOS 3.2 as described in What’s New in iOS: iOS 3.2: Custom Font Support Applications that want to use custom fonts can now include those fonts in their application bundle and register those fonts with [...]

BieberFy

Here at Blazing Cloud we are happy to announce the launch of our first official product, BieberFy! BieberFy was inspired by Justin Bieber and the overwhelming response to his floppy teenage hair cut. So we thought, what would be better then to make an app that could give anyone Justin Bieber’s hair du? I mean, [...]

jQTouch slide transition fix for Android 2.0

A client of Blazing Cloud recently wanted to support animated screen transitions in their mobile platform and came to us for help. We decided to integrate the latest jQTouch (version 1, beta 2) into their framework since we had heard good things about it. Unfortunately, many animated transitions in Android don’t work very well. Worst [...]

What’s weird about floats in objective-c?

Aright, what’s up with this? This code using a double works just fine:

This code prints: myDouble 2.200000 testDouble 2.200000 No surprises there. But the same code using a float behaves very strangely:

This code prints myFloat 3.300000 testFloat 36893488147419103232.000000 So what happens to the float that is passed to the testFloat method? [...]

What's weird about floats in objective-c?

Aright, what’s up with this? This code using a double works just fine:

This code prints: myDouble 2.200000 testDouble 2.200000 No surprises there. But the same code using a float behaves very strangely:

This code prints myFloat 3.300000 testFloat 36893488147419103232.000000 So what happens to the float that is passed to the testFloat method? [...]

WWDC Day One

Apples annual conference kicked off last week and Blazing Cloud wasn’t about to miss it’s chance to attend. Many exciting things happened like a preview of the 4th generation iPhone, a preview of developer tools and a look into safari improvements. The keynote also offered up some interesting statistics and new device capabilities of iPhone [...]

Test Driven Development for iPhone

UPDATE: Check out the project source code at: http://github.com/blazingcloud/iphone_logic_testing Here at Blazing Cloud we really like Test-Driven Development (TDD). We try to use it for all of our development projects, and we recently learned how to do it for IPhone development. The unit test tool available for Cocoa development is more like JUnit for Java [...]